Independent developer based in India — focused on considered, detail-driven digital work that reads as inevitable, not assembled.

MANIK RANA

New Delhi, India  

Open for collaborations

CHAPTER I
Quick Intro

Hi, I’m Manik — a developer who cares as much about how something feels to use as the code underneath it. I build interfaces, small tools, and the occasional over-engineered side project, chasing the point where craft and function agree. When it works and it feels right, that’s the whole job.

Not everything needs to be clever.
It just needs to feel considered.

Portrait of Manik Rana

Beyond code: football, chess, anime, coffee,
and the occasional trip somewhere new.

More about me
THE
VIDEO
WORK
CHAPTER II
Selected Work
  • Web Pages
  • OS Systems
  • Front-End Design
  • Games
Web Pages
OS Systems
Front-End Design
Games

Work spanning products, interfaces, and systems.

View All Work
CHAPTER III

Designing digital experiences with clarity, structure, and intention.

01

Product Design

02

Digital Experiences

03

Visual Design

04

Development

CHAPTER IV
Selected Experiences
  • Project One
  • Project Two
  • Project Three
  • And More
Project One
Project Two
Project Three
And More

Work spanning interfaces, tools, and small experiments.

NEXT CHAPTER

Thanks for reading — more to come soon.

Independent developer based in India — focused on considered, detail-driven digital work that reads as inevitable, not assembled.

New Delhi, India   Open for collaborations

MANIK RANA

CHAPTER I Quick Intro

Hi, I’m Manik — a developer who cares as much about how something feels to use as the code underneath it. I build interfaces, small tools, and the occasional over-engineered side project, chasing the point where craft and function agree. When it works and it feels right, that’s the whole job.

More about me
Portrait of Manik Rana
THE
VIDEO
WORK
CHAPTER II Selected Work
Web Pages
OS Systems
Front-End Design
Games

Work spanning products, interfaces, and systems.

View All Work
CHAPTER III

Designing digital experiences with clarity, structure, and intention.

01

Product Design

Wireframes, flows, and interface decisions that put the user’s goal ahead of the screen’s.

02

Digital Experiences

End-to-end products where design, content, and code move together, not in separate lanes.

03

Visual Design

Typography, colour, and layout refined until the page reads effortlessly, not just correctly.

04

Development

Clean, considered code beneath the interface — built to last, not just to launch.

CHAPTER IV Selected Experiences
Project One
Project Two
Project Three
And More

Work spanning interfaces, tools, and small experiments.

NEXT CHAPTER

Thanks for reading — more to come soon.