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I have been building things on the web since I was a teenager, mostly because it is fun. Games, tools, small experiments, the odd over-engineered side project. The craft is the point — getting the motion right, making something feel good to use. This is where I keep the work I make for myself.
Engineer and tinkerer, based in India.
02Selected work — shipped, live, in use.
03Games and experiments, made for fun.
Approach
I optimise for the person who opens the file a year from now — clear names, small functions, control flow with no surprises. The clever one-liner rarely survives that test.
Process
Changes go out behind flags, reviewed and easy to roll back. Ten quiet deploys in a day beat one nervous release a month, and the history stays readable.
Craft
Performance budgets, real-device checks, motion that holds the frame rate. It is done when it loads fast, answers instantly, and stays out of your way.
I design and build for the web. Interfaces, tools, small worlds — things that answer the moment you touch them. To me, code and design are one craft: decide what matters, remove the rest, and make what is left feel inevitable.
Creative Design
OPEN TO NEW PROJECTS
FRONTEND · CREATIVE DEV · UI ENGINEERING
More
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